

A separate printed grid lets you play Nine Men's Morris. The large (24") handcrafted gameboard and 18 matching wood disks are laser-engraved and handpainted.

Rules for four other games and some solitaires are included. Alan's unique system of symmetrical set-up provides a different start position every time. Novel scoring cube tracks your lead: get 3 points ahead, you win. Goal: move pieces to "brace," or bracket, an opponent piece to gain points. Its 3 path colors determine how pieces moveany open distance on their own color, one step on non-matching colors. Note≻RACE in its first version (see below) was onīrace's striking board design is dramatically beautiful, a work of art. Directions are on a parchment "scroll." For 1 to 3 players, ages 8 to adult. Two other games are unusual versions of "Nim" and Chinese Checkers. In "Caravan" six camels cross the desert, with strings attached. The title game lets players invade the opponent's castle, capturing as in checkers.
BOOKS ON NINE MENS MORRIS PLUS
The handpainted, 15" square fringed game cloth (washable) serves for four games plus a variety of jumping and positional solitaires. We're honored to have an exclusive of this game invented by the beloved author of countless books on recreational mathematics. invented by Martin Gardner extended by Kate Jones Nanofictionary is a trademark of Looney Labs We figure there are at least 355 ways to mix the plot devices. A brilliant concept, a total hoot, and different every time. The game has 3 stages collecting the cards for your plot and writing your story telling your story to an audience (the other players plus anyone else hanging around) and voting for your favorite story. Some imagination required, read the instructions. The players get to make up a very short, say, 55-word, story incorporating all these elements. invented by Andy Looney, made by Looney LabsĪndy has outdone himself again, with this game of "telling tiny stories." The cards provide the four elements of a story: setting, character, problem, and resolution. The 17" leather-like vinyl game mat rolls up for storage. We gratefully acknowledge superb editing by Irene Schensted. Rule book includes other games and solitaires. The central star is a bridge for both players. Unique scoring system favors connecting one's stones into as few separate groups as possible, so defense is crucial. Flat marbles in 2 colors (140 of each) flow like luminous rivers across the board during play. Go players will dig the subtlety of achieving this goal. Players seek to "own" edge spaces by occupying or surrounding them. Kadon Enterprises, Abstract Strategy Games, of 6 Abstract Strategy Games of 6Įvolved from our Game of Y, the 3-in-1 board design allows for shorter games on two interior smaller regions.
